

That notion makes sense in a game like Minecraft, but applying it to narrative, pre-scripted projects like the Mass Effect series is just naive. The distinction with gaming, you see, is you get to make choices, and those choices have consequences, and thus the game is unique to us.

All of them.Īnother trap gamers have fallen into is the sheer disgust with which the notion of "being told a story" is met. Mass Effect 3 tells a story, and I'm here to defend it.Ĭlearly this post contains spoilers.

But however we've come to this place, it's one that fails to recognise the real pleasure of being told a story. Perhaps it's a result of having been indoctrinated by a lifetime of movies with "surprise twists", or stories so poorly written that they rely on their final hook. Is it possible to reach the best ending in single player only? Briefly, how? Like, is there some part of the game I can grind to get it?īased on my own research, it seems I could buy Mass Effect: Infiltrator for Android, and get galactic readiness up by that.The obsession with endings is a peculiar one. Is the 5000 point requirement true? (And yes, I realize it doesn't buy me much, but I consider it a bit like missing last page of a book I've been reading since ME1 came out.) Questions, considering current date and details above, in order of importance: While carefully avoiding spoilers, I've managed to read that I need effective military strength 5000 to get the best ending, so I'm like half the way there, and not many uncompleted quests. In the game, I am currently at the point just before the end game phase starting with the assault on Cerberus space station and the Illusive Man, with total military strength ~5600, and the default readiness 50%.

2nd-hand game, but there was free download of EA online pass, so I just redeemed that (but of course can't play multiplayer without Gold), and have the account successfully linked at N7 HQ. I'm playing with XBox360, no XBox Live Gold membership.
